Sovereign Stone Role Playing Game BookZoom

Sovereign Stone Role Playing Game Book

Item# CSR-2000-Sovereign-Stone-RPG-Book-PXW475
USD $9.99
Sovereign Stone Role Playing Game System is an exciting new role-playing game created by some of the top designers in the RPG industry. The game is skill-based, using various die types for Skill and Attribute rolls. The world in which the game takes place is a medieval fantasy world created by fantasy artist Larry Elmore in conjuction with NY Times best-selling authors Margaret Weis and Tracy Hickman. Sovereign Stone novels by Weis and Hickman will be coming out in the year 2000 from Harper/Prism. Elves, orks, humans and dwarves are PCs, with some interesting new twists to these standard fantasy races. Elves follow a Samurai-like code of honor. Dwarves are pony-riding hordes bent on world conquest. Orks are technologists and superstitious sailors. Humans are the most varied, with several distinct kingdoms, giving a range of characters from powerful knights to barbarians. Magic is available to all races and walks of life. Magic is rare, difficult to wield, but extremely powerful. The heroes are Dominion Lords, powerful and magical paladins dedicated to good. The villains are anti-paladins, undead knights dedicated to the Void who must kill to maintain their unholy existence. The world is in turmoil, as forces loyal to the Lord of the Void, the demigod Dagnarus, seek to conquer Loerem. Join those who seek to stop them--or to at least take advantage of the dire situation. A a glance the game is skill based system, each skill and attribute is listed as a die type, ie: d8 in strength. Actions are rolled with an attribute die and a skill die. A character can exert for an extra die, but at the cost of stun points. Magic is rolled with an attribute die and a skill die, too. You need to achieve a number of points and the spell goes off. If you don't reach it in one turn, you add your next turn's roll. The world has Orks, Elves, Humans and Dwarves as player races, as well as a few new ones, and a really nasty set of villains. The Orks are a sea-faring race, advantaged in water magic. The Elves are a medieval Japanese-like race, advantaged in air magic. The Dwarves are a nomadic Mongol-like race, advantaged in fire magic. The Humans are mid-European medieval-like, advantaged in earth magic. The Taan, the void magic users, are just plain wicked.A savage army marches out to the west. Its soldiers -- the monstrous and terrifying Taan -- have never before been seen on this continent. Dark rumors whisper that the army is being led by the evil Dagnarus, Lord of the Void, dead for two hundred years. his captains are Vrykyl, fearsome undead who long ago traded life for horrible immortality. The nations of Loerem -- realms of the Humans, the Elves, the Dwarves, and the Orks -- are too involved in warring with each other to pay much attention to this new threat. But throughout the world, heroes from every race have seen the dark clouds gather. They are arming themselves with sorcery and with steel to meet the coming challenge.
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